Internal · Socratic problem-solving
Know.
Argue.
Synthesize.
Pose a puzzle, put its answers on trial, and arrive at a synthesis that becomes durable knowledge. Problems and tasks live in one fabric — solving and tracking progress are one motion.
How it works
Three moves, one loop.
The mechanic
The dialectic.
Every Crate flows through one lifecycle. A Quest's Synthesis becomes the spec its Deed executes against — one card shifting mode, not two tools bolted together.
Cache the Daemon's evaluation keyed on the Crate revision — re-runs are free until the body changes.
Revision-keying misses edits to attached Theses — the cache would serve a stale verdict after a counter-argument lands.
Key the cache on a content hash of the Crate and its Theses. Merit is awarded to both the Thesis and the Antithesis that sharpened it.
The vocabulary
Themed, never a barrier.
Every screen shows the themed term with a plain-English subtitle.
- Cratecard
- Any item on the board — a Quest or a Deed.
- Questproblem
- Something to figure out.
- Deedtask
- Something to get done.
- Thesisanswer
- A proposed solution.
- Antithesischallenge
- A structured objection that must be resolved.
- Concordassent
- Put your name to a Thesis you're persuaded by — there's no downvote.
- Synthesisresolution
- The accepted outcome.
- Canonknowledge
- Validated, reusable truth.
- Meritreputation
- Earned for moving the truth forward.
- Daemonthe AI
- Socrates' guiding inner voice.
